
Pharaoh's Warmask means there's always pressure on your enemies, so keep playing your cards out until you run out or the enemy runs out of health. Shu'ma is a constant threat as well, filling your entire board with minions every single turn it stays alive, and if your opponent can't clear it, you've got a whole lot of value there. Filling your entire board with Locusts who have Rush is massive, as they can be immediately buffed with your Hero Power and any who stay on board remain a threat. Sometimes, a Swarm of Locusts can be the final straw for your opponent.

The +2 attack granted by Pharaoh's Warmask is obviously more impactful the more minions you get onto the board, and the opponent will struggle to clear off minions you’ve buffed through Dire Frenzy. You’ll hopefully have access to the Pharaoh's Warmask Hero Power, so try to weave that into your turns if you can - the effect stacks and you may force enemy minions to take bad trades with your buffed-up beasts. Late Game: With the Quest complete, just keep applying pressure on the board. You're working towards Quest completion, and you should be well on your way at this point Keep enemy pressure out with the super-powerful Faceless Corruptor, and Unleash the Hounds if your enemy happens to build themselves a large board. Bone Wraith slows down your enemies' aggression, whilt Halazzi, the Lynx is present to refuel your hand with more minions to flood the board. Mid Game: It's pretty easy from here to keep the minions coming. Force the enemy to use their resources clearing early dangers, and they’ll struggle big time later on. Desert Spear gives you a Rush minion with every attack, whilst Questing Explorer draws you a card if your Quest is still active. You've got all sorts of cheap minions to drop on the board early on and get the Quest ticking over, as well as spells and other effects that'll keep you on the front foot. When they can’t clear your board, buff them up with Pharaoh's Warmask and whack the enemy’s face until they’re dead.Įarly Game: Play your Quest on turn 1 before summoning as many minions as possible. You’re looking to play fast, forcing your opponent to respond to early board and waste their resources for later on when the Quest is complete. Quest Hunter - Quest Hunter deck list guide (Ashes of Outland) Highlander Dragon Hunter - Highlander Dragon Hunter deck list guide (Ashes of Outland) Midrange Hunter - Midrange Hunter deck list guide (Ashes of Outland) Beast Hunter - Beast Hunter deck list guide (Ashes of Outland) Dragonbane Face Hunter - Dragonbane Face Hunter deck list guide (Ashes of Outland)

Tier List - Hearthstone deck tier list (Ashes of Outland) Best Budget Decks - Hearthstone: Best Budget Decks for Ashes of Outland Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.ĭeck Import ID: AAECAR8IpKUDjq0DgrED87cDg7kDrroD1LoD+LsDC7UDxwOXCNsJ7JYD5KQDmKkD+68DpLkD/7oD+7sDAA= The meta is going to be hotly contested, so come back here for updates and changes! Hunter Here is the version of Quest Hunter we’re using for the start of Ashes of Outland. The deck looks like it'll hold its own during Ashes of Outland, but keep an eye out for changes as the meta develops! Quest Hunter deck list and strategy Once you’ve done it enough, the Quest will change your Hero Power and you’ll be able to crush the enemy with huge, beefed up boards of minions. You’ll be trying to flood the board with minions throughout the game. Unseal the Vault and the Hero Power generated upon its completion, Pharaoh's Warmask, are based on a token-style board state.
